Často hledané: prodavačka, řidič, sklad
P
pracenadosah.cz
PřihlásitVložit inzerát zdarma
DomůPráceUE5 Level / Lighting / VFX Generalist (remote)
HBG
Hit Box Games LLC
Zveřejněno před 3 dny
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UE5 Level / Lighting / VFX Generalist (remote)

Jiné

What are you working on? • The name of the project(s): Unannounced rock-horror story-driven game • At what stage of the project(s)? Early prototype. Story and vision are defined, but core art, characters, animation, and UE5 vertical slice are still being built.

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Popis pozice

What are you working on?

  • The name of the project(s): Unannounced rock-horror story-driven game
  • At what stage of the project(s)? Early prototype. Story and vision are defined, but core art, characters, animation, and UE5 vertical slice are still being built.
  • Genres: Adventure, Action
  • Platforms: PC, Console

We are a small independent game team building an unannounced rock-horror story-driven game in Unreal Engine 5.

The project sits at the intersection of games, horror, and rock / metal culture, with creative input from world-class music talent.

The project is currently in prototype / vertical slice stage. This means the work is practical, hands-on, and visible quickly in the build. We are looking for people who like early-stage projects, can work from rough direction, and can help turn a prototype into a stronger pitch demo.

You will work directly with the project leads, with fast feedback and clear short-term goals. The team is small, so good work has real impact.

Team size and structure?

Small independent team with project leads, writer/story support, Unreal development support, character art, and external freelancers/studios as needed

For which tasks (responsibilities)?

Target

Help improve the visual quality and presentation of a short Unreal Engine 5 vertical slice for a rock-horror story-driven game.

Tasks

  • Improve existing UE5 scenes with better lighting, dressing, atmosphere, and mood.
  • Work on concert, backstage, green-room, ritual, and horror street / alley-style scenes.
  • Add or integrate Niagara VFX such as fog, smoke, sparks, supernatural effects, glow, sigils, and ritual effects.
  • Improve materials, decals, emissive elements, post-process, and scene readability.
  • Set up short Sequencer moments and camera framing where needed.
  • Kitbash and optimize Marketplace / Fab assets for a stable pitch demo.
  • Integrate with existing Blueprint triggers, scene flow, dialogue, or QTE only where needed.

What kind of professional are we looking for?

  • Strong Unreal Engine 5 editor experience.
  • Good eye for lighting, mood, composition, and cinematic scene presentation.
  • Experience with level dressing / kitbashing.
  • Practical Sequencer knowledge.
  • Niagara or real-time VFX experience.
  • Basic Blueprint knowledge.
  • Ability to work inside a rough prototype and improve it step by step.

Nice to have

  • Horror, cinematic, narrative, or third-person game experience.
  • Stylized / comic-inspired rendering experience.
  • MetaHuman, Control Rig, mocap, or animation integration experience.
  • Experience optimizing purchased asset packs.

What is important for us in a person?

  • Clear communication.
  • Comfortable with fast iteration and practical feedback.
  • Able to work from rough direction without waiting for perfect specs.
  • Good judgment about what improves a pitch demo quickly.
  • Reliable with updates and delivery.

Why do we enjoy working here?

  • Real impact on the look and feel of an early-stage game.
  • Creative input on atmosphere, scene mood, and presentation.
  • Direct feedback from project leads.
  • Good portfolio material if the trial goes well.

What are the conditions and bonuses?

  • Remote work.
  • Freelance / contract setup.
  • Short paid trial task first.
  • Flexible schedule by agreement.

The selection process

  • Send portfolio / screenshots / videos of UE5 scenes.
  • Short intro call or message exchange.
  • Small paid trial on one existing scene.
  • Continue on vertical slice work if the trial fits.

Please include what you personally did on each portfolio piece: lighting, level art, VFX, Sequencer, optimization, etc.

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O firmě

Hit Box Games LLC je zaměstnavatel s aktivní inzercí v Pracenadosah.cz.