What are you working on?
- ▪The name of the project(s): Unannounced rock-horror story-driven game
- ▪At what stage of the project(s)? Early prototype. Story and vision are defined, but core art, characters, animation, and UE5 vertical slice are still being built.
- ▪Genres: Action, Adventure
- ▪Platforms: PC, Console
We are a small independent game team building an unannounced rock-horror story-driven game in Unreal Engine 5.
The project sits at the intersection of games, horror, and rock / metal culture, with creative input from world-class music talent.
The project is currently in prototype / vertical slice stage. This means the work is practical, hands-on, and visible quickly in the build. We are looking for people who like early-stage projects, can work from rough direction, and can help turn a prototype into a stronger pitch demo.
You will work directly with the project leads, with fast feedback and clear short-term goals. The team is small, so good work has real impact.
Team size and structure?
Small independent team with project leads, writer/story support, Unreal development support, character art, and external freelancers/studios as needed
For which tasks (responsibilities)?
Target
Support a small game team with outreach, research, contact lists, job-post support, and early marketing organization during prototype / vertical slice development.
Tasks
- ▪Build and maintain contact lists for freelancers, studios, creators, communities, press, and partners.
- ▪Help post and track job listings.
- ▪Research relevant game communities, creators, festivals, platforms, and media contacts.
- ▪Draft short outreach messages for review.
- ▪Follow up with contacts and keep a clear status tracker.
- ▪Help organize responses from job posts and outreach.
- ▪Support basic social/community planning when the project has material ready to show.
Expected start
What kind of professional are we looking for?
- ▪Clear written English.
- ▪Comfortable with spreadsheets, docs, email, LinkedIn, Discord, and social platforms.
- ▪Good online research skills.
- ▪Interest in games, horror, rock/metal culture, entertainment, PR, marketing, or community work.
- ▪Able to write short practical outreach messages.
Nice to have
- ▪Student, intern, or junior candidate looking for real game-industry experience.
- ▪Experience with social media, community management, recruiting, PR, events, or creator outreach.
- ▪Polish or other European language skills.
- ▪Basic Canva, Figma, CapCut, Photoshop, or similar content tools.
What is important for us in a person?
- ▪Very proactive.
- ▪Organized with follow-ups.
- ▪Not afraid to reach out to people.
- ▪Clear and direct communication.
- ▪Reliable with status tracking.
- ▪Willing to learn and grow with the project.
Why do we enjoy working here?
- ▪Early real-world game industry experience.
- ▪Direct exposure to project, recruiting, PR, marketing, and outreach work.
- ▪Chance to build portfolio/resume material from practical tasks.
- ▪Work directly with a small team where your work is visible.
What are the conditions and bonuses?
- ▪Remote work.
- ▪Part-time / internship setup.
- ▪Flexible schedule by agreement.
- ▪Start around June or July.
The selection process
- ▪Send short intro and explain why this kind of outreach role interests you.
- ▪Short message exchange or call.
- ▪Small paid trial such as building a contact list or drafting outreach messages.
- ▪Continue part-time if the trial fits.
Please include languages, availability, and any relevant school, work, social, community, or project experience.