What are you working on?
- ▪The name of the project(s): Unannounced rock-horror story-driven game
- ▪At what stage of the project(s)? Early prototype. Story and vision are defined, but core art, characters, animation, and UE5 vertical slice are still being built.
- ▪Genres: Action, Adventure
- ▪Platforms: PC, Console
We are a small independent game team building an unannounced rock-horror story-driven game in Unreal Engine 5.
The project sits at the intersection of games, horror, and rock / metal culture, with creative input from world-class music talent.
The project is currently in prototype / vertical slice stage. This means the work is practical, hands-on, and visible quickly in the build. We are looking for people who like early-stage projects, can work from rough direction, and can help turn a prototype into a stronger pitch demo.
You will work directly with the project leads, with fast feedback and clear short-term goals. The team is small, so good work has real impact.
Team size and structure?
Small independent team with project leads, writer/story support, Unreal development support, character art, and external freelancers/studios as needed
For which tasks (responsibilities)?
Target
Help turn AI-assisted ideas, rough references, and team notes into original, consistent, production-usable art for a rock-horror story-driven game.
Tasks
- ▪Clean up, redraw, paint over, and improve rough AI-assisted images.
- ▪Create original concept support for characters, costumes, symbols, props, environments, posters, and mood boards.
- ▪Help keep the visual style consistent across rock, horror, backstage, occult, and supernatural material.
- ▪Prepare clear paintovers, callouts, variants, and reference sheets for 3D artists and Unreal implementers.
- ▪Remove random AI artifacts and make designs more coherent.
- ▪Work quickly and keep the art practical for a vertical slice.
What kind of professional are we looking for?
- ▪Strong 2D art fundamentals.
- ▪Good taste for horror, rock, dark fantasy, or comic-inspired visuals.
- ▪Ability to work from messy references and make them clear.
- ▪Comfortable using AI tools as part of ideation while delivering human-edited original work.
- ▪Ability to create clean callouts and reference sheets.
- ▪Photoshop, Procreate, Blender, PureRef, Figma, or similar tools
Nice to have
- ▪Game concept art experience.
- ▪Character, costume, creature, prop, or environment design experience.
- ▪Experience preparing art for 3D artists.
- ▪Paintover / before-after examples.
What is important for us in a person?
- ▪Fast iteration.
- ▪Good visual judgment.
- ▪Clear communication.
- ▪Comfortable with feedback and revisions.
- ▪Able to make rough ideas cleaner without overcomplicating them.
Why do we enjoy working here?
- ▪Opportunity to help define the visual style of an early-stage game.
- ▪Varied work across characters, props, environments, and mood.
- ▪Direct feedback from project leads.
- ▪Good portfolio material if the trial goes well.
What are the conditions and bonuses?
- ▪Remote work.
- ▪Freelance / contract setup.
- ▪Short paid trial task first.
- ▪Flexible schedule by agreement.
The selection process
- ▪Send portfolio with concept/design examples.
- ▪Short intro call or message exchange.
- ▪Small paid trial such as cleaning up one rough AI reference or creating a small concept sheet.
- ▪Continue on vertical slice support if the trial fits.
Before/after or paintover examples are very useful.